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About Me

Found 16 results

  1. Guest

    No Man's Sky

    This looks like a really nice game coming out soon to PS4 and Hopefully PC. Looks similar to Elite and Star Citizen in the nature of the game- a large explorable sci fi galaxy with co-op elements but possibly a bit more arcadey and consoley. They have a really beautiful engine that procedurally generates planets and animals within, with some strange dinosaur like creatures. Apparantly the main quest takes the player from the outside of the (fictional) galaxy to the centre, and as you get closer the game becomes harder, and you can access better upgrades to the ship. The procedurally generated planet scapes can be seen with some texture pop in as it creates the ground. Some of the galaxy will probably be mapped before hand with some random generation as it goes round. Pretty cool system that hopefully Elite could take a few hints from when they add a similar system. There are some nice things you can do in No Mans Sky such as discovering new species and big game hunting.
  2. I've been trying to give ARK a go but the game just seems to look pretty poor and run like garbage. I've not tried single player so perhaps it's the servers i'm connecting to that's causing some issues. Either way, I think they may need to work on optimisation as I can't play a game on low settings 😉
  3. Brunlea


    Looks quite interesting. Website - ADR1FT - A mesmerizing survival space game available now on VR & Steam - http://www.adr1ft.com/
  4. Metal Gear Survive looks like something we may be able to get our teeth into. Survival, crafting, multiplayer..... Steam - METAL GEAR SURVIVE BETA on Steam - http://store.steampowered.com/app/797470/METAL_GEAR_SURVIVE_BETA/
  5. Using the same engine as Prison Architect with some modifications, RimWorld lets players create and manage a colony. RimWorld Information: RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play this deep game smoothly and naturally with our intelligent, reactive AI tutor. For Windows, Mac, Linux. The game is distributed by DRM-free download. RimWorld is being created by Tynan Sylvester and Ludeon Studios. 9498 people pledged $268,132 on the RimWorld Kickstarter. Website: http://rimworldgame.com/
  6. I remember a while back we was checking out up and coming Platform Survival Sandbox games and this one looked really cool. It went early access early in the year but I never noticed it and forgot about it. It is 6.99 early access on Steam and well worth checking out at that price if your into these types of games :-D About Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment. Signs of Life is a 2D sci-fi sandbox game, with a combination of procedurally generated and meaningful hand crafted content. You can expect to explore mysterious locations, Build cool bases, Mine various shiny things, Fight dangerous creatures, And craft sweet items out of their skin and bones. Signs of Life also features a freeform, immersive and intuitive inventory system. Team Alex Tilkin – Alex has been programming games for about a decade, since he began learning programming in High School. He graduated from Auburn University with a degree in information systems management. He’s programmed countless game prototypes, but In December 2011 he and Hayes decided to make and release a proper PC game – Signs of Life. Hayes Paschal – Hayes was born and raised in Memphis, TN. He grew up with the NES and SNES as well as a fascination with drawing. He studied figure drawing, anatomy and digital illustration in college in hopes of working somewhere he could learn and be creative. He handles almost all of the visual aspects of Signs of Life, such as animation, visual effects, UI design and spritework. As a huge fan of Super Metroid and Ultima Online, his ambitious goal is to make Signs of Life as memorable as the old classics he grew up with. We’d also like to mention Night Note, who does most of the ambient music in the game. His music is great, and you should definitely check his page out on Soundcloud. Source = http://playsignsoflife.com/?page_id=5
  7. Guest

    Ark - Early Access!

    Early Access game going live on the 2nd of June that a few of us have been following. might be worth a blast :-) As a man or woman stranded naked, freezing & starving on a mysterious island, you must hunt, harvest, craft items, grow crops, & build shelters to survive. Use skill and cunning to kill or tame & ride the Dinosaurs & primeval creatures roaming the land, & team up with hundreds of players or play locally! http://steamcommunity.com/app/346110#scrollTop=0
  8. Guest

    DayZ Media

    You're welcome to post you videos and pictures here to show the community what we are all about. OR Share awesome videos that talkGEEK has to see .
  9. Big Re Edit To play the Mod now download a program called Day Z Launcher http://dayzlauncher.com/ This works with the latest versions of Arma 2 OA -Steam Arma 2 OA (right click on OPERATION ARROWHEAD In Steam Games) Properties, Betas, Choose beta to opt into None, 1.62, or -Beta . Choose Beta. Should look like this: Arma 2 Operation Arrowhead [beta] Launch the game once through Steam directly, quit the game, that is done all updated Install the mods (epoch, overwatch, day z 1.8) through DAY Z LAUNCHER directly You can now join servers straight through day z launcher The ones we are on are Double Tap Chernarus (geek HQ Is at Devils Castle) This will not show up green in Commander Z anymore (though you can still click on the red server and it will join) because that program doesnt work properly with latest Arma version, however all servers will show up green in day z launcher and reflect if they are indeed online
  10. Hi there and with the team gathering momentum on Breaking Point we now have our own subforum. Breaking Point is a similar mod to Day Z, and was inspired by Day Zero and was initially developed on Arma 2 before been re-designed last year for Arma 3. its one of the best zombie mods out currently due to the large maps, lots of zombies, and rare vechicles and crafting providing solid end game targets. The basics of the game revolves around scavenging, crafting, and a tense mixture of PVE and PVP combat. Breaking Point uses its own launcher to fire up Arma 3, downloadable from their website at www.thezombieinfection.com -Download launcher, install launcher updates, verify, then install mod updates, then choose a server and play. Veteran means normal server, Mercenary means hardcore server. On hardcore - no third person view, no waypoints on map (You can usually Click a waypoint by holding left shift + left mouse click on your map) -Maps available are: Stratis Thirsk Summer Thirsk Winter Bystrica Altis (in order of size with Altis been the largest. Typically the larger maps involve more exploration and the smaller maps more PVP based) TalkGeek are currently mostly playing on UK 15 Altis map). A new humanity system is been developed that will go live this week. This will include several 'factions'; described at the bottom here. A basic summary would be Rangers (healers, tanks), Nomads ( carrier-Muels, self healers), Outlaws (looters and thiefs), Hunters (bandit murderers) Survivalists (stealthy gullie-wookie) Due to talkgeek been a friendly positive group, I would suggest our squad form a group of the positive factions: Rangers, Nomads, and possibly Survivalists at least to begin with. If some want to play bandit they will have to make a sub-channel and not be able to listen in to our good team as that could cause conflicts. Below info is Developer updates about the factions and I will keep updated as and when they do. The characters in the class system will not have the ability to wear found clothing as their clothing is necessary for identification purposes, the most important being the character's headgear which is part of their overall skin. Each class has a particular style of headgear that can be used to easily identify the player once you become familiar with them (pictured below). If you fall into the negative point range (everyone starts at zero) by killing a player you shouldn't kill or by performing an action not fitting of your character then your skin will change to a dirtied/bloodied version of the starting Level 1 skin and the headgear will be removed allowing the traitor to be easily identified. This will happen live during the play session, not after death as it would have previously. The negative point range will also be capped meaning that you will not be able to lose so many points that you can never get back into the positives. The Rangers Feature perks giving them a combination of strength and medical abilities. All Rangers are tougher than normal characters via armor that allows them to receive less damage to the body. Level 1's armor gives a small reduction in body shot damage, Level 2's armor ignores all body hit values below a certain point which means most small pistol rounds will do little to no damage (rifle rounds are unaffected however) and level 3's armor combines both benefits. Level 1 and 2 both spawn with additional medical supplies and Level 3 will spawn with a Medical Backpack that allows the treatment of any bleeding/pain/broken bones. It does not however perform surgery and its capacity is somewhat small. The Outlaws feature custom backpacks starting at Level 2 and the Level 3's start with an IED blueprint allowing them to construct an improvised explosive device that can be used to disable vehicles and injure/kill personnel. This blueprint will not be on the loot tables making it exclusive to Level 3 Outlaws. The Hunters feature increased movement speed in a number of actions and are one of the two classes that start with a melee weapon. The Nomads also feature custom backpacks (including the largest of any of the starting backpacks) and have the ability to heal faster when resting. Level 1's have no delay to the start of the healing process, Level 2's have no delay and heal 50% faster, and Level 3's have no delay and heal twice as fast AND can heal above the current 75% ceiling to 100% health. Nomad's also recover from pain and sickness automatically after 5-10 minutes. Nomads also start with a melee weapon. The Survivalists feature progressing levels of camouflage in the form of Ghillie camo and become increasingly difficult for zombies to detect allowing them to sneak in hostile territory much easier. They also have custom equipment vests/pouches and are the only class that will start with the Tranquilizer weaponry. It is undecided as to whether or not this weaponry will be locked to this class. Each class also has slightly modified starting loadouts. Class progression for Rangers and Nomads is generally centered around helping other players by giving them food/water/medical aide and killing rival classes. Points are lost for killing other Nomads/Rangers and aiding Hunters and Outlaws. Nomads also gain points for killing and gutting animals. Outlaws progress by killing rival classes and destroying camps/vehicles (they also gain a small amount for helping their fellow Outlaws with food/water/medical aide). Points are lost for killing other Outlaws. Hunters progress simply by killing and by destroying camps/vehicles to a lesser extent. Points are lost for helping anyone. Survivalists progress by staying alive for extended periods of time and aiding other friendlies. Points are also lost for dying and killing other players. thanks to http://www.thezombieinfection.com/ for additional Breaking Point info. It has been good gathering the numbers last few days thanks to Niknaks and our new regular players working hard out there! We have made contact with another large group on UK 15 led by Pesson (Gt1) and he is considering moving his guys to our t/s or to have on-going trade/territory agreements with us. For now, he is set up a private steam group: http://steamcommunity.com/groups/UK15-Union for us all to join in-case we need to communicate. but I'm keen to get them all over here, maybe in their own team channel etc. Can guys from our team add me on Steam so i can invite you to this group, UK15 Union. My Steam: http://steamcommunity.com/id/euanneo
  11. Guest

    talkGEEK Rust Server

    If anyone's into Rust, I created a 100 slot server for us. The server is located in Germany. Server IP/PORT is rust.talkGEEK.net:28075 As the server gets more regular users I'll need some more admins. to help. Enjoy!
  12. Hello i have started a thread on the Dayz forums informing people that talkGEEK has started recruiting Edit: Here is the latest thread for talkGEEK recruitment over on the DAY Z SA (standalone) forum: http://forums.dayzgame.com/index.php?/topic/167311-talkgeek-now-recruiting-dayz-standalone/?hl=talkgeek
  13. We will be hosting Weekly events for DayZ Standalone on Thursdays and Sundays at 7.00PM - 10.00PM. These will be drop-in sessions open to all. Feel free to jump in the DayZ TeamSpeak channel at anytime. The Actual dates of the events will be posted in the comments section below and on the Events Page. Ideas & feedback for our DayZ sessions can be posted below! NOTE : You are not restricted to play all the time this is a flexible event schedule and we also welcome new recruits and friend's of talkGEEK to join and play on our event nights. Feel free to write on my wall or ask me in Team speak if you have any questions. See you in Chernarus, Survivors!
  14. My journal Day 1 After a few hours of checking houses I came across only 1 useable item, a fire extinguisher, such a shame as I would of made a good fire fighter but all the same I strapped it to my back and hit the road again. An hour or so later this guy came running over to me with axe in hand, an axe I thought, that would solve all my problems. He held his hands up and shouted Random Male: "you friend?" deciding after having to run away from zombies for best part of 3 hours as I couldn't kill them that his axe looked rather appealing I decided to try my luck... Me: "Nice Axe mate, put it on the floor and walk away and you don't get hurt" To my surprise he caved instantly Random Male: "ok, ok, please don't kill me" He dropped the axe and ran for the hills, I flipped him the bird and off I went. I felt awful at first but hey, this is survival of the fittest and unfortunately for him he was a walking carcase. I ran for a good few hours north, looting houses, getting some clothing, a backpack and some other useless stuff when I ran into another guy, he had an axe and a gun, this time I played it safe... Me: "Hey, don't see many people in these parts, are we going to have any trouble with each other or can we do some friendly trading" (I hadn't found any food and was starving but has loads of water) "I have water if you have food?" Random Male : "Hey, nice to see a friendly person, I was attacked down at Elektro by 4 bandits, yes I have food do you have any water?" Perfect I though, long story short a bond was formed and off we went, strength in numbers. My new friend Steve and I continued to head north sharing spoils, supplies and taking turns to clear the few zombies we encountered. We eventually reached a ruined ship, we both decided it could be full of plunder and proceeded to work our way through the entire place. After 30 - 40 minutes or so we had a good sized med kit between us, some blood bags, a defib unit, some fancy clothes, a few bits of ammo for guns we didn't own and plenty of food. We had enough supplies to keep us alive on the road and we were happy, we divided it up equally and continued to head north. My faith in humanity restored by Steve and his genuine 'want to survive attitude" really got my spirits up. I told him what happened with the stranger I met earlier in the day, I wondered what had become of him, had he survived, did he die, a part of me wanted to go back and find him, apologise and help him, but I know he was long gone. As night time approached me and Steve found a cabin and bunked down, Me: "Off to sleep now Steve, catch you later" Steve: "Cya mate, thanks for everything" Knowing he'll be gone and I'll be on my own again the next time I see light was an uneasy feeling. Day 1 over and I am still alive...
  15. Guest

    State of Decay

    State of Decay The end is here. Life as you knew it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents. The open, sandbox world develops in real-time, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat. State of Decay is our ambitious zombie-survival open world game currently under development at Undead Labs for release on Xbox 360 / Xbox LIVE Arcade and PC. We’ve all sat around with friends, debating the best ways to survive the zombie apocalypse. Well, the time for speculation is over; State of Decay will let you put your personal survival plan to the test. Here’s what you can expect to see in State of Decay: Zombie Survival What if society came screeching to a halt? What if all our rules and laws no longer mattered?State of Decay brings these questions to life in a very real way. It’s not just about combat; it’s about doing what you must do to stay alive. Food, water, shelter, and ammo — you’ll need them all. Taking you beyond the initial panic, and beyond the first weeks of the crisis, State of Decay is the embodiment of the “What if?” zombie apocalypse scenario. Sweet Action Move through the world like a zombie-slaying badass. Dive through windows, jump on cars, and take it to the living dead with baseball bats. Hop in a truck and mow down some undead pedestrians. Break into the local police station and clear out their arsenal or walk into the local grocery store to stock up on your favorite junk food. The world is your oyster…a shiny oyster that happens to be filled with zombies. An Evolving World State of Decay is an open sandbox world that develops in real-time, dynamically generating content based on your actions, the choices you make, and the ever-increasing zombie threat. Decide where you’d like to set up a fortified safe haven for you and other survivors you’ve rescued, then form raiding parties to gather resources and create supply chains. Use the materials you’ve gathered to develop your community as you see fit, but be careful — resources will deplete as you pillage areas, and zombies are attracted to noise and activity. Take up the offensive by assaulting hordes before they reach your settlement, or focus on improving your defenses against the massed zombie attacks. Every choice and every action matter in this fully simulated, evolving world. http://undeadlabs.com/stateofdecay/
  16. Apparently negative posts are being deleted from the WarZ forums apart from ones like this: Can you spot the hidden message?
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